Program Description
This concentration will focus on 2D and 3D animation. Students can expect classes in modeling, drawing, physics, and movement. They will be prepared for AAA, indie, or a career in other industries that use these tools such as film, theater, advertising, and tech.
Course Requirements
GENERAL EDUCATION REQUIREMENTS
ENG 21007 Writing for Engineers (English Composition 2)
MES 160 World History of Animation (World Cultures & Global Issues)
GAME 10300 Representation and Identity in Games (US History)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12200 2D Asset Production and Pipelines
GAME 21100 Digital Game Development 3
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development DD 101 Intro to the Digital Toolbox
ART 222 Introduction to 2D Animation
ART 321 Computer Modeling and Design I
ART 421 Computer Animation I
ART 422 Computer Animation II
ART 39570 Introduction to Digital 3D Modeling
ART 49570 3D Modeling: Character Design and Animation
ART 49528 Topics in Animation
MECH 4800 Advanced 3D Animation
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
ART 421 - Computer Animation I
Introduction to computer animation including keyframes, hierarchical animation, morphing, textures, cameras, and lighting.
MES 160 - World History of Animation
World History of Animation introduces students to seminal works of animation across time and cultures. The course discusses the evolution of the art form through the lens of technical innovations, socio-political contexts, and aesthetic movements. Students will study works ranging from large productions to independent and experimental shorts, and the influence of different international productions on one another, including Asian and European works and creators.
MECH 4800 - Advanced 3D Animation
Foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes. Dynamic particles, flexible soft body creation, texturing, "hair" particles, fluuid simulation, rigging, lighting, and plant simulation.