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3D Animation

Program Description

This concentration will focus on 2D and 3D animation. Students can expect classes in modeling, drawing, physics, and movement. They will be prepared for AAA, indie, or a career in other industries that use these tools such as film, theater, advertising, and tech.

Course Requirements

GENERAL EDUCATION REQUIREMENTS

ENG 21007 Writing for Engineers (English Composition 2)

MES 160 World History of Animation (World Cultures & Global Issues)

GAME 10300 Representation and Identity in Games (US History)


See advisor for list of approved core options for other requirements.

CONCENTRATION REQUIREMENTS

GAME 10100 Game Design Fundamentals

GAME 10200 Games and their History GAME 11100 Digital Game Development 1

GAME 11200 Digital Game Development 2

GAME 12200 2D Asset Production and Pipelines

GAME 21100 Digital Game Development 3

GAME 22100 3D Asset Production and Pipelines

GAME 30100 Team-Based Development

GAME 30200 Project-Based Development

GAME 40100 Senior Project Prototyping

GAME 40200 Senior Project Development DD 101 Intro to the Digital Toolbox

ART 222 Introduction to 2D Animation

ART 321 Computer Modeling and Design I

ART 421 Computer Animation I

ART 422 Computer Animation II

ART 39570 Introduction to Digital 3D Modeling

ART 49570 3D Modeling: Character Design and Animation

ART 49528 Topics in Animation

MECH 4800 Advanced 3D Animation


ELECTIVES


See approved list from EGD advisor.

Featured Course Descriptions

ART 421 - Computer Animation I

Introduction to computer animation including keyframes, hierarchical animation, morphing, textures, cameras, and lighting.


MES 160 - World History of Animation

World History of Animation introduces students to seminal works of animation across time and cultures. The course discusses the evolution of the art form through the lens of technical innovations, socio-political contexts, and aesthetic movements. Students will study works ranging from large productions to independent and experimental shorts, and the influence of different international productions on one another, including Asian and European works and creators.


MECH 4800 - Advanced 3D Animation

Foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes. Dynamic particles, flexible soft body creation, texturing, "hair" particles, fluuid simulation, rigging, lighting, and plant simulation.

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