Program Description
Students will study an interdisciplinary approach to character art with classes in modelling, storyboarding, and narrative. This concentration will prepare students for AAA, indie, or a career in other industries that use these tools such as film, theater, advertising, and communications.
Course Requirements
GENERAL EDUCATION REQUIREMENTS
ENG 21007 Writing for Engineers (English Composition 2)
MMP 100 Intro to Multimedia (Scientific World)
AES 23202 Histories of World Architecture I (Creative Expression)
GAME 10300 Representation and Identity in Games (US History)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History
GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12200 2D Asset Production and Pipelines
GAME 21000 Level Design
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development ANI 401 Introduction to 3D Animations
ART 10100 2D Design
ART 29520 Illustration
ART 29526 Digital Illustration
ART 32000 Figure Drawing
ART 39570 Introduction to Digital 3D Modeling
ART 49570 3D Modeling: Character Design and Animation
ARTD. 2822 The Illusion of Life
COMD 3413 Character Design
DESN 192 Storyboarding and Storytelling TA 107 Introduction to Costume Design & Fashion
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
ART 49570 - 3D Modeling: Character Design and Animation
This class will focus on character creation, covering topics such as rigging and weighting, as well as creating expressive facial animations and fluid body movements. In this course we will discuss and analyze character designs and how decisions the creator made lead to world building, metaphors, and allegory.
ART 32000 - Figure Drawing
Drawing the figure includes both short poses to investigate gesture and the dynamics of the pose, and long poses with focus on creating a finished drawing by incorporating light, space and, compositional devices. Experimentation with various dry and wet drawing techniques.
TA 107 - Introduction to Costume Design & Fashion
Techniques in costume design for the theatre in association with fashion and social styles of modern & historical periods. Emphasizing the design process from concept and research to final garments, students will conduct visual and trend research, explore various methods of rendering and revision, and present a fully developed term design project suitable for inclusion in a portfolio.