More than 80% of online gamers have experienced harassment. 67% of students experienced
harassment on campus. We're here to change that.
68% of players have experienced severe harassment while playing games online, which includes physical threats, stalking and sustained harassment according to a survey released by the Anti-Defamation League's Center for Technology and Society.
The games in which the greatest proportion of players experienced harassment while playing were DOTA 2 (80%), Valorant (80%), Rocket League (76%), Grand Theft Auto (76%), Call of Duty (75%) and Counter Strike: Global Offensive (CS:GO) (75%).
According to a survey by the Association of American Universities, 1 in 4 cis women, 1 in 5 transgender, genderqueer, or gender non-conforming individuals, and 1 in 14 cis men will experience rape or sexual assault while an undergraduate student.
Over half of them will occur during the Fall semester.
EGD provides student leaders with trainings on how to safely and effectively support at-risk students.
In addition, EGD operates as a mix of brave and safe spaces. Staff are equipped to educate, and members are not expected to do that labor.
EGD also provides students that partake in disruptive behaviors with workshops as our first line of defense against toxicity in our own community - teaching students how to respond towards difficult or frustrating situations in a respectful and healthy way.
EGD's Support Service Coordinators help students with:
Interpersonal Issues | Conflict Resolution | Title IX reports | Contacting Campus Security | Filing Police Reports