Program Description
Game design and development encompass a lot of disciplines, but "game designer" is also a specific role in the production process. System Designers establish the foundational logic and mechanical plan for how a game operates and build the mechanics that bring the game world into existence. Level Designers create the step-by-step experience and determine parameters of play on each area in the game world. This concentration prepares students for roles that involve designing these mechanics and parameters. While less code-intensive than the Game Programming concentration, students will be expected to learn high-level programming languages. Students will be able to pursue careers outside of the industry in adjacent fields with experiential design components, such as entertainment, the arts, and tech.
Course Requirements
Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies.Â
Major Courses:
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History
GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12100 Game Aesthetics
GAME 12200 2D Asset Production and Pipelines
GAME 20100 Level Design
GAME 21100 Digital Game Development 3
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-based Development
GAME 32000 UX/UI for Games
GAME 33100 Game Studies
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development
Major Electives (pick 2 or more).
GAME 20200 Playing with Stories: Narrative and Interactivity
GAME 20300 Designing Games for Impact
GAME 21200 Unreal Development
GAME 24100 Game Producing and Budgeting
GAME 33200 Critical Game Design
CUNY students wishing to concentrate in systems design, level design, narrative design, economy design, or any other field under "game design" will be routed into Gaming Pathways. We have specific course lists for each of these that you can inquire about! Narrative Design students will have a minor in English - see the separate listing! Game Design & Entrepreneurship students will have a minor in Management & Leadership - see the separate listing!
For more information about the Gaming Pathways program at City College, contact program advisor Kyra at kwillsumdenstock@ccny.cuny.edu
Featured Course Descriptions
GAME 101 - Game Design Fundamentals
This course introduces the core concepts of game design. Students learn central features of games including mechanics, difficulty, meaningful choice, system design, and fun. Assignments in class are the creation of non-digital games through an iterative design process that teaches essential ideas of prototyping, experimentation, and testing. This class prepares students for all types of game development by establishing fundamentals of the game design process.
GAME 210 - Level Design
TIn this class, students look at the discipline of level design, a critical skill in professional game development. This is a hands-on design class in which student make levels for a variety of types of games. Students learn techniques of both parameterized and instantiated level design and see the techniques involved in game design across a variety of game styles.
GAME 203 - Designing Games for Impact
Games are much more than entertainment nowadays; games have a role in education, health care, journalism, research, and public policy. This class explores the techniques of instrumentalized design - how games be used to communicate messages, persuade users, and train behaviors. Students look at examples on how games have been used effectively on a variety of subjects and how they researched subject matters to find key design goals and create mechanics that achieve those goals.