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Digital Game Development (Game Design)

Program Description

Game design and development encompass a lot of disciplines, but "game designer" is also a specific role in the production process. System Designers establish the foundational logic and mechanical plan for how a game operates and build the mechanics that bring the game world into existence. Level Designers create the step-by-step experience and determine parameters of play on each area in the game world. This concentration prepares students for roles that involve designing these mechanics and parameters. While less code-intensive than the Game Programming concentration, students will be expected to learn high-level programming languages. Students will be able to pursue careers outside of the industry in adjacent fields with experiential design components, such as entertainment, the arts, and tech.

Course Requirements

Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies. 


Major Courses:

GAME 10100 Game Design Fundamentals

GAME 10200 Games and their History

GAME 11100 Digital Game Development 1

GAME 11200 Digital Game Development 2

GAME 12100 Game Aesthetics

GAME 12200 2D Asset Production and Pipelines

GAME 20100 Level Design

GAME 21100 Digital Game Development 3

GAME 22100 3D Asset Production and Pipelines

GAME 30100 Team-Based Development

GAME 30200 Project-based Development

GAME 32000 UX/UI for Games

GAME 33100 Game Studies

GAME 40100 Senior Project Prototyping

GAME 40200 Senior Project Development

Major Electives (pick 2 or more).

GAME 20200 Playing with Stories: Narrative and Interactivity

GAME 20300 Designing Games for Impact

GAME 21200 Unreal Development

GAME 24100 Game Producing and Budgeting

GAME 33200 Critical Game Design


CUNY students wishing to concentrate in systems design, level design, narrative design, economy design, or any other field under "game design" will be routed into Gaming Pathways. We have specific course lists for each of these that you can inquire about! Narrative Design students will have a minor in English - see the separate listing! Game Design & Entrepreneurship students will have a minor in Management & Leadership - see the separate listing!


For more information about the Gaming Pathways program at City College, contact program advisor Kyra at kwillsumdenstock@ccny.cuny.edu

Featured Course Descriptions

GAME 101 - Game Design Fundamentals

This course introduces the core concepts of game design. Students learn central features of games including mechanics, difficulty, meaningful choice, system design, and fun. Assignments in class are the creation of non-digital games through an iterative design process that teaches essential ideas of prototyping, experimentation, and testing. This class prepares students for all types of game development by establishing fundamentals of the game design process.


GAME 210 - Level Design

TIn this class, students look at the discipline of level design, a critical skill in professional game development. This is a hands-on design class in which student make levels for a variety of types of games. Students learn techniques of both parameterized and instantiated level design and see the techniques involved in game design across a variety of game styles.


GAME 203 - Designing Games for Impact

Games are much more than entertainment nowadays; games have a role in education, health care, journalism, research, and public policy. This class explores the techniques of instrumentalized design - how games be used to communicate messages, persuade users, and train behaviors. Students look at examples on how games have been used effectively on a variety of subjects and how they researched subject matters to find key design goals and create mechanics that achieve those goals.

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