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Environment Art

Program Description

An environment artist is a specialized artist that focuses on the construction of world assets. An environment artist may build anything from structures to terrain, or even environmental props. This concentration will prepare students for AAA, indie, or a career in other industries that use these tools such as film, theater, architecture, engineering, and the automotive industry.

Course Requirements


ENG 120 Expository Writing (English Composition 1)

ENG 220 Writing About Literature (English Composition 2)

RUSS 293 Folklore: A Comparative Study (World Cultures & Global Issues)

HIS 3209 History of Technology (US History)

COM 2404 Interpersonal Communication (Individual & Society)

CHEM 1012 Chemistry in the Arts and Archaeology (Scientific World)

ART 109 Observation and the Visual Experience (Creative Expression)

MATH 101 College Algebra [or higher] (Math)

Any Lab Science Course*

Any Additional Flexible Core


SCI 31106 Game Design 1

SCI 31921 Games and Their History: Game Systems Analysis

SCI 31920  Intro to Game Programming

SCI 31923 Game Programming 2

HIM 210 Introduction to Spreadsheets


ART 102 Introduction to Three-Dimensional Design

ART 112 Introduction to Digital Imaging

ART 321 Computer Modeling and Design I

ART 322 Computer Modeling and Design II

ART 421 Computer Animation I 

ARCH 1001 Introduction to Architecture

ARCH 1112 Architectural Design I: Foundations and Visual Studies

ENT 1108 Entertainment Drafting I

ENT 3200 Introduction to Scene Design

MEDP 365 3D Virtual Environments

MEDP 29907 3D Graphics for Design, Film and AR

THTR 260 Lighting Design

ART 183 Sculpture Studio I

ART 36600 Furniture Design

2 Architectural History courses 

Elective Choices

Any course from other 3D concentrations, other studio art courses, design courses, and the following:

HUM 201 Explorations in the Arts 

PHILO 258 Aesthetics

FD 1100 Fashion Sketching for Fashion Designers 

THEA 390 Costume, Fashion, and Cultural Studies

Students in ENV should consider one of the following clusters:

  • Advocacy & Organizing

  • Cartography

  • Civilization Studies

  • Museum & Archival Studies

  • Photography

Featured Course Descriptions

ART 321 - Computer Modelling 1

An introduction to the theory and practice of three-dimensional modeling. Topics include primitive objects, transformations, curve creation and manipulation, symmetries, texture maps, and basic rendering

ARCH 1101 - Introduction to Architecture

Understanding architecture is achieved by developing a visual literacy of New York City's built environment. Using the city as a living laboratory, students explore concepts of design, composition, and construction by sketching and writing about their direct experience of buildings. Focus workshops on freehand drawing techniques, basic drafting skills, graphic standards, 2D and 3D composition, writing about buildings and their construction, and reading architectural drawings are central to this course. Students develop graphic skills and the basic foundation to talk, write, and graphically express architecture and its construction.

THTR 26000 - Lighting Design

An introduction to the art of lighting design. Students will learn how to determine the lighting needs in a given dramatic text and venue; the equipment and materials employed; basic lighting drafting; the use of color; lighting technology.

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