Program Description
An environment artist is a specialized artist that focuses on the construction of world assets. An environment artist may build anything from structures to terrain, or even environmental props. This concentration will prepare students for AAA, indie, or a career in other industries that use these tools such as film, theater, architecture, engineering, and the automotive industry.
Course Requirements
GENERAL EDUCATION REQUIREMENTS
ENG 21007 Writing for Engineers (English Composition 2)
MMP 100 Intro to Multimedia (Scientific World)
AES 23202 Histories of World Architecture I (Creative Expression)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12200 2D Asset Production and Pipelines GAME 21000 Level Design
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development ART 10100 2D Design ART 36600 Furniture Design
ARCH 1001 Introduction to Architecture
ARCH 1112 Architectural Design I: Foundations and Visual Studies
ANI 401 Introduction to 3D Animations
ARTD. 2821 3D Graphics & Animation
ARTD. 2823 Digital Clay
ENT 1108 Entertainment Drafting I
ENT 3200 Introduction to Scene Design
THTR 260 Lighting Design
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
ARTD. 2823 - Digital Clay
An introduction to the theory and practice of three-dimensional modeling. Topics include primitive objects, transformations, curve creation and manipulation, symmetries, texture maps, and basic rendering
ARCH 1101 - Introduction to Architecture
Understanding architecture is achieved by developing a visual literacy of New York City's built environment. Using the city as a living laboratory, students explore concepts of design, composition, and construction by sketching and writing about their direct experience of buildings. Focus workshops on freehand drawing techniques, basic drafting skills, graphic standards, 2D and 3D composition, writing about buildings and their construction, and reading architectural drawings are central to this course. Students develop graphic skills and the basic foundation to talk, write, and graphically express architecture and its construction.
THTR 26000 - Lighting Design
An introduction to the art of lighting design. Students will learn how to determine the lighting needs in a given dramatic text and venue; the equipment and materials employed; basic lighting drafting; the use of color; lighting technology.