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Environment Art

Program Description

An environment artist is a specialized artist that focuses on the construction of world assets. An environment artist may build anything from structures to terrain, or even environmental props. This concentration will prepare students for AAA, indie, or a career in other industries that use these tools such as film, theater, architecture, engineering, and the automotive industry.

Course Requirements

GENERAL EDUCATION REQUIREMENTS

ENG 21007 Writing for Engineers (English Composition 2)

MMP 100 Intro to Multimedia (Scientific World)

AES 23202 Histories of World Architecture I (Creative Expression)

See advisor for list of approved core options for other requirements.

CONCENTRATION REQUIREMENTS

GAME 10100 Game Design Fundamentals

GAME 10200 Games and their History GAME 11100 Digital Game Development 1

GAME 11200 Digital Game Development 2

GAME 12200 2D Asset Production and Pipelines GAME 21000 Level Design

GAME 22100 3D Asset Production and Pipelines

GAME 30100 Team-Based Development

GAME 30200 Project-Based Development

GAME 40100 Senior Project Prototyping

GAME 40200 Senior Project Development ART 10100 2D Design ART 36600 Furniture Design

ARCH 1001 Introduction to Architecture

ARCH 1112 Architectural Design I: Foundations and Visual Studies

ANI 401 Introduction to 3D Animations

ARTD. 2821 3D Graphics & Animation

ARTD. 2823 Digital Clay

ENT 1108 Entertainment Drafting I

ENT 3200 Introduction to Scene Design

THTR 260 Lighting Design

ELECTIVES


See approved list from EGD advisor.

Featured Course Descriptions

ARTD. 2823 - Digital Clay 

An introduction to the theory and practice of three-dimensional modeling. Topics include primitive objects, transformations, curve creation and manipulation, symmetries, texture maps, and basic rendering


ARCH 1101 - Introduction to Architecture

Understanding architecture is achieved by developing a visual literacy of New York City's built environment. Using the city as a living laboratory, students explore concepts of design, composition, and construction by sketching and writing about their direct experience of buildings. Focus workshops on freehand drawing techniques, basic drafting skills, graphic standards, 2D and 3D composition, writing about buildings and their construction, and reading architectural drawings are central to this course. Students develop graphic skills and the basic foundation to talk, write, and graphically express architecture and its construction.


THTR 26000 - Lighting Design

An introduction to the art of lighting design. Students will learn how to determine the lighting needs in a given dramatic text and venue; the equipment and materials employed; basic lighting drafting; the use of color; lighting technology.

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