Program Description
This concentration prepares students for both composer and sound designer roles in AAA, indie, or other industries such as film, theater, or live events. Students take courses in traditional music theory, composition, and performance, as well as music technology and audio engineering.
Course Requirements
GENERAL EDUCATION REQUIREMENTS
MUSIC 121 Writing about Music (English Composition 2)
MUSTH 101 Music Theory Fundamentals (Creative Expression) PHY 400 Physics of Music (Scientific World)
PHY 141 Sound, Speech and Music (Lab Science)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History
GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12200 2D Asset Production and Pipelines
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development
ENT 1100 Introduction to Entertainment Technology
ENT 1204 Basic Electricity for Live Entertainment
ENT 1270 Sound Technology I
ENT 2370 Sound Technology II
ENT 3390 Sound for Multimedia
ENT 4470 Sound Design
MUSTH 220 Music Theory I
MUSTH 230 Musicianship I
MUSTH 221 Music Theory II
MUSTH 231 Musicianship II
MUSTH 335 Orchestration
MUSIC 314 Recording Studio Fundamentals MUSIC 340 Digital Recording and Composition 1 MUSIC 341 Digital Recording and Composition 2 MSH 280 Entrepreneurship in the Music Industry MST 221 Fundamentals of Film Music
MST 323 Scoring for Media
MUS 425 Composition
MSP 190 Group Piano I
MSP 191 Group Piano 2
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
ENT 4470 - Sound Design
An investigation of the techniques and practices of sound design, emphasizing the use of modern computer-based recording and playback techniques. Sampling, hard-disk playback systems, sequencing, MIDI, systems integration, the use of surround systems, low- frequency elements and specials to achieve a variety of effects will be covered. Sound design practices will include script analysis, sound cue construction, integration with director and communication with other members of the design team. Additional areas of concentration will include development of cues based on functional, transitional, underscoring, surreal and hyper-real techniques; integration of musical and soundscape aesthetics; practice on Macintosh computer platforms using Digital Performer, Pro-Tools and a variety of plug-ins; programming of automation equipment and development of robust redundant systems capable of sustaining a high-use theatrical environment.
MUSTH 335 Orchestration
Capabilities and limitations of the orchestral instruments; practice in scoring for small and large groups; instrument demonstrations and reading session.
MSH 280 - Entrepreneurship in the Music Industry
Examination of current issues and practices in the music and entertainment industries. Topics will include copyright, intellectual property rights, business, and marketing practices.