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Production

Program Description

This concentration focuses on the production cycle of games. In addition to the core courses in game design, students learn project management, technical writing, and budgeting. In addition, they take at least one basic course to provide literacy in programming, art, sound, and narrative to better communicate with the teams that they will serve and gain an understanding of the production timeline. Students will also be in a position to pursue a career in tech or nonprofit sector as a project manager or program manager, and will have enough semester hours to qualify to sit for the CAPM® exam.

Course Requirements

GENERAL EDUCATION REQUIREMENTS

ENGL 21007 Writing for Engineering (English Composition 2)

THE 100 Introduction to Theatre (Creative Expression)


See advisor for list of approved core options for other requirements.


CONCENTRATION REQUIREMENTS

GAME 10100 Game Design Fundamentals

GAME 10200 Games and their History

GAME 11100 Digital Game Development 1

GAME 11200 Digital Game Development 2 GAME 21100 Digital Game Development 3 GAME 24100 Game Producing and Budgeting

GAME 30100 Team-Based Development

GAME 30200 Project-Based Development

GAME 40100 Senior Project Prototyping

GAME 40200 Senior Project Development

BUSN 3100 Principles of Management

BUSN 3200 Organizational Behavior and Development

BUS 461 Information Systems Project Management COM 2020 Introduction to Business Communication

COM 3080 Virtual Teamwork

ENG 2575 Technical Writing BTT 101 Introduction to Hospitality Management

BTT 203 Hospitality Technology Systems

BTT 223 Meeting and Event Management

MECH 4860 Project Management THE 140 Stage Management


ELECTIVES


See approved list from EGD advisor.

Featured Course Descriptions

GAME 241 - Game Producing and Budgeting

This class takes students deeper into the skills and demands of game producing. Students learn critical skills of budgeting, scheduling, and handling the marketing and business needs of projects. Key topics include contracts, timelines, testing plans, project documentation, and client communications. Students also simulate the launch of a game and work through all the ancillary and marketing needs the games have. Students can bring any game they are working on in any other class as a case-study for the production skills they are learning.


BUS 461 - Information Systems Project Management

The aim of this course is to provide you with an understanding of the principles, processes, and practices associated with the management of software-intensive projects. The course is ideal for anyone who needs to gain a working knowledge of the application domain, project management, and software engineering.


COM 3080 - Virtual Teamwork

This course covers theories and methodologies of virtual teamwork. Topicsinclude issues related to communicating across cultural and geographical boundaries in international online collaboration; cultural factors influencing team communication and practices; and social presence and project management inonline environments. Students will explore both asynchronous and synchronous communication tools and collaboration platforms (including audio and video conferencing and advanced virtual-team technologies) and analyze them in terms of effectiveness and applicability to different team tasks. Students will apply theacquired knowledge in domestic and global virtual teams in the course of the term.


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