Program Description
This concentration focuses on the production cycle of games. In addition to the core courses in game design, students learn project management, technical writing, and budgeting. In addition, they take at least one basic course to provide literacy in programming, art, sound, and narrative to better communicate with the teams that they will serve and gain an understanding of the production timeline. Students will also be in a position to pursue a career in tech or nonprofit sector as a project manager or program manager, and will have enough semester hours to qualify to sit for the CAPM® exam.
Course Requirements
GENERAL EDUCATION REQUIREMENTS
ENGL 21007 Writing for Engineering (English Composition 2)
THE 100 Introduction to Theatre (Creative Expression)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History
GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2 GAME 21100 Digital Game Development 3 GAME 24100 Game Producing and Budgeting
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development
BUSN 3100 Principles of Management
BUSN 3200 Organizational Behavior and Development
BUS 461 Information Systems Project Management COM 2020 Introduction to Business Communication
COM 3080 Virtual Teamwork
ENG 2575 Technical Writing BTT 101 Introduction to Hospitality Management
BTT 203 Hospitality Technology Systems
BTT 223 Meeting and Event Management
MECH 4860 Project Management THE 140 Stage Management
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
GAME 241 - Game Producing and Budgeting
This class takes students deeper into the skills and demands of game producing. Students learn critical skills of budgeting, scheduling, and handling the marketing and business needs of projects. Key topics include contracts, timelines, testing plans, project documentation, and client communications. Students also simulate the launch of a game and work through all the ancillary and marketing needs the games have. Students can bring any game they are working on in any other class as a case-study for the production skills they are learning.
BUS 461 - Information Systems Project Management
The aim of this course is to provide you with an understanding of the principles, processes, and practices associated with the management of software-intensive projects. The course is ideal for anyone who needs to gain a working knowledge of the application domain, project management, and software engineering.
COM 3080 - Virtual Teamwork
This course covers theories and methodologies of virtual teamwork. Topicsinclude issues related to communicating across cultural and geographical boundaries in international online collaboration; cultural factors influencing team communication and practices; and social presence and project management inonline environments. Students will explore both asynchronous and synchronous communication tools and collaboration platforms (including audio and video conferencing and advanced virtual-team technologies) and analyze them in terms of effectiveness and applicability to different team tasks. Students will apply theacquired knowledge in domestic and global virtual teams in the course of the term.