Program Description
UX designers ensure the players get clear and effective feedback from the game. UI designers are concerned with the user interface; the point at which the game and the players interact. They create the look and feel of things like the heads-up display (HUD) showing the score, lives, and levels. UX designers tend to focus more on the information a player needs for the game to flow well. UI designers tend to focus on how that information is communicated. Students will pursue coursework in graphic design, computer science, psychology, and neuroscience; allowing them to pursue a multitude of career options in tech, art, product development, research, media, and communications.
Course Requirements
GENERAL EDUCATION REQUIREMENTS ENGL 21007 Writing for Engineering (English Composition 2)
PSY 102 Applications of Psychology in the Modern World (Individual & Society)
PSY 3407 Psychology of Visual Perception (Scientific World)
See advisor for list of approved core options for other requirements.
CONCENTRATION REQUIREMENTS
GAME 10100 Game Design Fundamentals
GAME 10200 Games and their History
GAME 11100 Digital Game Development 1
GAME 11200 Digital Game Development 2
GAME 12200 2D Asset Production and Pipelines GAME 21000 Level Design
GAME 22100 3D Asset Production and Pipelines
GAME 30100 Team-Based Development
GAME 30200 Project-Based Development GAME 32000 UX/UI for Games GAME 33200 Critical Game Design
GAME 40100 Senior Project Prototyping
GAME 40200 Senior Project Development ART 5500 Design Foundations ART 4700 Photoshop as a Design Tool ART 2500 Human Centered Design ART 2600 UX Visual Design
ART 2700 Coding for Designers
CISC. 1115 Intro to JAVA Programming CISC. 3115 Intro Modern Prog Techniques CISC. 3650 Human-Computer Interaction PSY 215 Applied Statistics PSY 253 Cognitive Psychology: Thinking, Knowing and Remembering
PSY 372 Neurochemistry of Learning and Motivation
ELECTIVES
See approved list from EGD advisor.
Featured Course Descriptions
GAME 321 - UX/UI for Games
Games present a unique set of user experience problems to users including the instruction of controls, the deliver of just-in-time information, complex menus or progress maps, and scannable information displays. This course teaches students how to design screens, user flows, menus, and feedback to facilitate ease-of-use and comprehensibility. Students work on user stories, wireframes, and screen mocks to explore core principles of user interface design and visual communication.
PSY 3407 Psychology of Visual Perception
The physiological, psychophysical and cognitive perspectives that guide the contemporary understanding of human visual sensation and perception are explored. Students are provided with the opportunity to test various theoretical perspectives covered by using the experimental method. Topics covered include object perception, depth perception, motion perception, size perception and color perception.
CISC 3650 Human-Computer Interaction
Overview of human-computer interfaces with an emphasis on classical and state-of-the-art approaches. Principles of human-computer interaction and human-robot interaction. Ubiquitous computing and interfaces for mobile devices. Interfaces employing speech recognition and computer vision. Sensor and robotic technologies. Computer supported cooperative work. Virtual and augmented realities.