Opportunities: Environment Artist for Activision
Written by Nicholas Uster
Worldwide developer, publisher, and distributor for interactive entertainment. Develops games for series like Call of Duty, Destiny, and more.
Headquarters in Santa Monica, California. There are also 17 domestic locations and 21 international locations.
“We believe great games start with great people.”
Responsibility and integrity
Rated 3.1/5 on Glassdoor and 3.8/5 on Indeed
As Activision is a large company, employee testimonials vary domestically. For QA testers, reviews seem to trend more towards the negative, as work-life balance issues are frequently reported. For other positions like contractors, the decency of the pay, opportunities for advancement, and the quality of management goes back and forth. Employee reviews from numerous positions explain that Activision is a good company to work for to start out in the field. Reviews from various positions are also positive, citing beneficial relationships with coworkers, a low-stress environment, and a rewarding work experience. Overall, Activision is an extensive company with a broad array of opportunities for potential employees. One’s individual experience will vary depending on the requirements of their position and the domestic location in which they work for the company.
An Environment Artist would:
Create models/textures and assemble scenes for architectural and organic environments.
Troubleshoot and maintain levels to stay within design spec, art, and memory/framerate budgets.
Collaborate with other artists and level designers to assemble and detail game environments.
Activision wants multi-talented environment artists with a versatile skill set and technical competency. Creativity and experience will be critical, as you will have to visualize and build levels with minimal concept art and direction. You’ll partake in a collaborative work environment where deadlines will have to be met.
HOW TO APPLY
For more information about the position, including scheduling and submission requirements, click here!